Scout

''"Scouts concern themselves with speed, camouflage, agility and awareness. They dress in light armor, making them vulnerable... when they can be hit. Scouts are complex creatures requiring a delicate touch and measured approach, and once their inherent strengths and weaknesses are understood, they are formidable opponents." --AION wikia''

Assassin


Masters of Shadow and stealth, Assassins strike quickly and silently. They aren't necessarily hard hitters, but can rely on damage bursting. Their defense is also mediocre, which leads them to relying on dodging and stealth to limit as much damage they take as possible.

Assassins wield double weapons (SwordxSword, SwordxDagger, or DaggerxDagger) and bows. Swords provide a boost in strength while daggers provide extra critical. The combination of SwordxDagger and DaggerxDagger is more common for damage bursting. Bows on the other hand are not very often used and are usually only brought about when having to kite or when running away. Assassins have no special skills for the bow, which is another reason it's rarely used.

Poison is also another component used by Assassins. They apply the Scolopen Poison along the blades, causing damage over time to the victim.

Ranger
Masters of long ranged weaponry, Rangers take comfort in providing burst damage from a distance. Like Assassins they have mediocre defense that relies on dodge or long rage distance fighting.

Rangers can wield double weapons, but don't have enough skills to make them anything but play toys. The bow is where Rangers can skillfully execute deadly damage from a safe distance. Rangers also make great use of arrows. Arrows that are used in the bows are used up with each strike. Buying stocks of arrows is a necessity for all Rangers.

A special skill that Rangers have is the Hunter's Eye and All-Seeing Eye, which allows the Ranger to see a hidden Assassin or fellow Ranger (it should be noted Rangers can only get Hide I). Because Assassins can gain stronger hides the All-Seeing Eye is necessary for Hide II and below, while Hunter's Eye can see Hide I.